Episode also makes it nearly as simple to write one’s own story. An easy scripting engine is available online, with a drag and drop creation mode in the app. Without any prior knowledge, it does not take long to create a story with the potential to earn money along with accolades through the writer payments program. Cass Phillipps, director and inventive manager at Pocket Gems, says there exists a small team of internal writers, as well as a vast community creating their own content. “I do more work with the community writers but I do some work together with our internal writers also,” she explains.
Phillipps joined Pocket Gems about six years ago as being a game writer. She got included in Episode Choose Your Story Free Passes when there have been no more than five people around the team — a far cry through the 80-person team these days. Now director of stories, she helps lead and guide the themes for many future stories.
Phillipps says that the plan all along ended up being to build tools that might be utilized by the group as well as the community, with Episode always driven by the desire for a solid social presence. She regularly works about how advisable to enhance the scripting tools, how she and Episode may help the neighborhood write better, as well as liaising with the player experience teams.
“[At launch] we wanted to make certain our tools will be turned on for our community [concurrently],” she notes. “Having a platform for any community of writers has long been our vision. We believe so many writers and creators generally are available.”
The thinking was so that you can provide them with a spot to tell their story. Alongside that are many internally-led stories, in addition to established familiar names including stories centering around singer Demi Lovato. New IPs are positioned to carry on throughout 2017, although Phillipps wasn’t able to confirm any sort of names yet.
In each case, internal stories are made inside a similar method to any type of game developments. “It follows the essential idea of pitching sessions in-house,” Phillipps says. “Anybody can have a pitch, and they’re fleshed out a bit [before heading through a process] we call a ‘life through’…We simply explore the history a bit for around four hours and find out when it has legs…if it possesses a place to go.”
Split up into numerous stages like script writing, iterating, deciding choices, and the like, the history then undergoes internal qualitative testing, and after that external quantitative testing. The procedure may take anywhere from six months to some year to get a finished product.
As Phillipps explains, it’s “simple to learn” but it’s also currently quite hard to master. “I actually think it’s a tad too difficult to master, so I’m looking at methods to improve it,” she says. Fundamentally though, getting characters on screen, and getting fzjnpm talking is a fairly basic process. “Our goal is always to always keep it so simple and making it easier and simpler.”
That level of ease has ensured Episode’s success. Over 5 million creators make use of the platform to varying amounts. “Some are simply making small stories they share with friends,” Phillipps highlights, but there’s also a lot of cash to become made with the service.
That’s not the reasons people start writing though. Phillipps finds through numerous user calls that the community aspect is usually what draws players to get content creators — achieving some fame and popularity online being a big appeal.